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STREET FIGHTER III 3RD STRIKE DREAMCAST SERIES
The player faces against series of eight opponents, including a character-specific final opponent, who will exchange dialogue with the player's character before the match. The single-player mode was changed slightly from the first game. If a second-player interrupts the gameplay to challenge the other player, then the first player will be allow to change the Super Art of their selected character. Each character's personal action is also accompanied by an additional benefit if completed successfully for example, Ryu's personal action will lower his stun gauge. Other new abilities added to the game are "grap defense", the ability to escape from a throwing attack, and "personal action", a character-specific taunt.
STREET FIGHTER III 3RD STRIKE DREAMCAST MOVIE
A similar type of special move was featured in the home version of Street Fighter: The Movie (Super Special Moves). By using a certain portion of the Super Art gauge (usually after the filled portion begins to flash), the player can power-up certain Special Moves when performing the command by pressing two or three attack buttons instead of just one. In addition to a Super Art, the player can also perform slightly more powerful versions of their Special Moves called EX Specials.
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However, parrying an attack requires precise timing.Ģnd Impact introduces a few new features to the Street Fighter III series. Additionally, this also allows the player to defend against special moves and even Super Arts without sustaining damage or filling up the stun gauge, which is what happens when a player blocks a special move with the regular defensive stance. At the exact moment an opponent's attack is about to hit their character, the player can move the lever forward or down to step aside without receiving damage, leaving the opponent vulnerable for a counterattack. Parrying, or "blocking" which is the term used in the Japanese version, is the ability to evade an incoming attack without receiving damage. The other new feature is the ability to "parry" an opponent's attack. Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up. The player can only perform a Super Art once the gauge is filled. Like the Super Combo gauge in the previous game, the player has a Super Art gauge which will fill out as the player performs regular and special moves against an opponent. After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle.
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A Super Art in Street Fighter III is a powerful special move similar to a Super Combo in Super Turbo and the Alpha games. The main new feature introduced in Street Fighter III is the inclusion of Super Arts.
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However, the player cannot block in the air like in the Street Fighter Alpha series. The game also introduced "leap attacks", which are small jumping attacks used against crouching opponents. Players can now dash or retreat like in the Darkstalkers series, perform high jumps and do a quick standing after falling from an attack. The gameplay of the original Street Fighter III is based on Super Street Fighter II Turbo, but with several new abilities and features introduced. In the single-player mode, the player will face seven computer-controlled opponents, including Gill. The original Street Fighter III features ten unique selectable characters (not counting Yun and Yang separately) and a non-selectable computer-controlled character as the game's final opponent.
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